undefined reference to -сам собирал SFML

В этой теме 0 ответов, 1 участник, последнее обновление  Dmy 2 года/лет, 2 мес. назад.

Просмотр 1 сообщения - с 1 по 1 (всего 1)
  • Автор
    Сообщения
  • #5319

    Dmy
    Участник
    Сообщений:0

    Зарегистрирован:
    07.02.2022

    Репутация:0

    Приветствую товарищество! Скомпилял я завалявшийся у меня на диске код SFML; Виндовс семёрка, компилятор GCC, я просто открыл cmake, создал рядом с папкой исходников SFML папку SFML_release2, создал проект, открыл его в Code::Blocks IDE, компиляция произошла без ошибок.
    Образовалась папка SFML_release2\lib, в ней libsfml-audio-s-d.a, libsfml-graphics-s-d.a, libsfml-main-d.a, libsfml-network-s-d.a, libsfml-system-s-d.a, libsfml-window-s-d.a.
    Всё вроде правильно и всё выглядит в высшей степени верно.

     

    [CODE/]

    #include<windows.h>
    #include<wingdi.h>
    //#include<SFML\Graphics.hpp>
    #include”SFML\Graphics.hpp”
    int main()
    {
    sf::RenderWindow window( sf::VideoMode(200,200), “Test!”);
    sf::CircleShape MyCircle(100.f);
    while(window.isOpen())
    {
    //
    }
    return 0;
    }

    [/CODE]

    Начинаю компиляцию своего проекта.

    ||=== Build: Debug in mario (compiler: GNU GCC Compiler) ===|
    D:\SFML\SFML_release2\lib\libsfml-window-s-d.a(WindowImplWin32.cpp.obj)||In function ZN2sf4priv15WindowImplWin32C2ENS_9VideoModeERKNS_6StringEjRKNS_15ContextSettingsE':|
    D:\SFML\SFML-master\src\SFML\Window\Win32\WindowImplWin32.cpp|188|undefined reference to
    GetDeviceCaps@8’|
    D:\SFML\SFML-master\src\SFML\Window\Win32\WindowImplWin32.cpp|189|undefined reference to GetDeviceCaps@8’|
    D:\SFML\SFML_release2\lib\libsfml-window-s-d.a(CursorImpl.cpp.obj)||In function
    ZN2sf4priv10CursorImpl14loadFromPixelsEPKhNS_7Vector2IjEES5_':|
    D:\SFML\SFML-master\src\SFML\Window\Win32\CursorImpl.cpp|82|undefined reference to CreateDIBSection@24’|
    D:\SFML\SFML-master\src\SFML\Window\Win32\CursorImpl.cpp|100|undefined reference to
    CreateBitmap@20’|
    D:\SFML\SFML-master\src\SFML\Window\Win32\CursorImpl.cpp|104|undefined reference to DeleteObject@4’|
    D:\SFML\SFML-master\src\SFML\Window\Win32\CursorImpl.cpp|123|undefined reference to
    DeleteObject@4’|
    D:\SFML\SFML-master\src\SFML\Window\Win32\CursorImpl.cpp|124|undefined reference to DeleteObject@4’|
    D:\SFML\SFML_release2\lib\libsfml-window-s-d.a(JoystickImpl.cpp.obj)||In function
    ZN2sf4priv12JoystickImpl11isConnectedEj':|
    D:\SFML\SFML-master\src\SFML\Window\Win32\JoystickImpl.cpp|247|undefined reference to joyGetPosEx@8’|
    D:\SFML\SFML_release2\lib\libsfml-window-s-d.a(JoystickImpl.cpp.obj)||In function
    ZN2sf4priv12JoystickImpl17updateConnectionsEv':|
    D:\SFML\SFML-master\src\SFML\Window\Win32\JoystickImpl.cpp|272|undefined reference to joyGetPosEx@8’|
    D:\SFML\SFML_release2\lib\libsfml-window-s-d.a(JoystickImpl.cpp.obj)||In function
    ZN2sf4priv12JoystickImpl4openEj':|
    D:\SFML\SFML-master\src\SFML\Window\Win32\JoystickImpl.cpp|288|undefined reference to joyGetDevCapsW@12’|
    D:\SFML\SFML_release2\lib\libsfml-window-s-d.a(JoystickImpl.cpp.obj)||In function
    ZN2sf4priv12JoystickImpl6updateEv':|
    D:\SFML\SFML-master\src\SFML\Window\Win32\JoystickImpl.cpp|362|undefined reference to joyGetPosEx@8’|
    D:\SFML\SFML_release2\lib\libsfml-system-s-d.a(SleepImpl.cpp.obj)||In function
    ZN2sf4priv9sleepImplENS_4TimeE':|
    D:\SFML\SFML-master\src\SFML\System\Win32\SleepImpl.cpp|41|undefined reference to timeGetDevCaps@8’|
    D:\SFML\SFML-master\src\SFML\System\Win32\SleepImpl.cpp|44|undefined reference to
    timeBeginPeriod@4’|
    D:\SFML\SFML-master\src\SFML\System\Win32\SleepImpl.cpp|50|undefined reference to timeEndPeriod@4’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderWindow.cpp.obj)||In function
    ZN2sf12RenderWindowC2Ev':|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderWindow.cpp|38|undefined reference to sf::Window::Window()’|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderWindow.cpp|38|undefined reference to
    sf::Window::~Window()’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderWindow.cpp.obj)||In function ZN2sf12RenderWindowC2ENS_9VideoModeERKNS_6StringEjRKNS_15ContextSettingsE':|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderWindow.cpp|46|undefined reference to
    sf::Window::Window()’|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderWindow.cpp|49|undefined reference to sf::Window::create(sf::VideoMode, sf::String const&, unsigned int, sf::ContextSettings const&)’|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderWindow.cpp|46|undefined reference to
    sf::Window::~Window()’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderWindow.cpp.obj)||In function ZN2sf12RenderWindowC2EP6HWND__RKNS_15ContextSettingsE':|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderWindow.cpp|55|undefined reference to
    sf::Window::Window()’|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderWindow.cpp|58|undefined reference to sf::Window::create(HWND__*, sf::ContextSettings const&)’|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderWindow.cpp|55|undefined reference to
    sf::Window::~Window()’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderWindow.cpp.obj)||In function ZN2sf12RenderWindowD2Ev':|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderWindow.cpp|63|undefined reference to
    sf::Window::~Window()’|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderWindow.cpp|63|undefined reference to sf::Window::~Window()’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderWindow.cpp.obj)||In function
    ZN2sf12RenderWindow9setActiveEb':|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderWindow.cpp|79|undefined reference to sf::Window::setActive(bool) const’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderWindow.cpp.obj):RenderWindow.cpp:(.rdata$_ZTVN2sf12RenderWindowE[__ZTVN2sf12RenderWindowE]+0x10)||undefined reference to
    sf::Window::create(sf::VideoMode, sf::String const&, unsigned int)’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderWindow.cpp.obj):RenderWindow.cpp:(.rdata$_ZTVN2sf12RenderWindowE[__ZTVN2sf12RenderWindowE]+0x14)||undefined reference to sf::Window::create(HWND__*)’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderWindow.cpp.obj):RenderWindow.cpp:(.rdata$_ZTVN2sf12RenderWindowE[__ZTVN2sf12RenderWindowE]+0x18)||undefined reference to
    sf::Window::close()’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderWindow.cpp.obj):RenderWindow.cpp:(.rdata$_ZTVN2sf12RenderWindowE[__ZTVN2sf12RenderWindowE]+0x24)||undefined reference to sf::Window::create(sf::VideoMode, sf::String const&, unsigned int, sf::ContextSettings const&)’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderWindow.cpp.obj):RenderWindow.cpp:(.rdata$_ZTVN2sf12RenderWindowE[__ZTVN2sf12RenderWindowE]+0x28)||undefined reference to
    sf::Window::create(HWND__*, sf::ContextSettings const&)’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(GLExtensions.cpp.obj)||In function ZN2sf4priv20ensureExtensionsInitEv':|
    D:\SFML\SFML-master\src\SFML\Graphics\GLExtensions.cpp|55|undefined reference to
    sf::Context::getFunction(char const*)’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj)||In function isActive':|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTarget.cpp|77|undefined reference to
    sf::Context::getActiveContextId()’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj)||In function ZN2sf12RenderTarget9setActiveEb':|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTarget.cpp|398|undefined reference to
    sf::Context::getActiveContextId()’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderTextureImplFBO.cpp.obj)||In function destroyStaleFBOs':|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTextureImplFBO.cpp|61|undefined reference to
    sf::Context::getActiveContextId()’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderTextureImplFBO.cpp.obj)||In function contextDestroyCallback':|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTextureImplFBO.cpp|84|undefined reference to
    sf::Context::getActiveContextId()’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderTextureImplFBO.cpp.obj)||In function ZN2sf4priv20RenderTextureImplFBOC2Ev':|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTextureImplFBO.cpp|123|undefined reference to
    sf::GlResource::GlResource()’|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTextureImplFBO.cpp|128|undefined reference to sf::GlResource::registerContextDestroyCallback(void (*)(void*), void*)’|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTextureImplFBO.cpp|123|undefined reference to
    sf::GlResource::~GlResource()’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderTextureImplFBO.cpp.obj)||In function ZN2sf4priv20RenderTextureImplFBOD2Ev':|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTextureImplFBO.cpp|139|undefined reference to
    sf::GlResource::TransientContextLock::TransientContextLock()’|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTextureImplFBO.cpp|172|undefined reference to sf::Context::~Context()’|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTextureImplFBO.cpp|139|undefined reference to
    sf::GlResource::TransientContextLock::~TransientContextLock()’|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTextureImplFBO.cpp|137|undefined reference to sf::GlResource::~GlResource()’|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTextureImplFBO.cpp|139|undefined reference to
    sf::GlResource::TransientContextLock::~TransientContextLock()’|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTextureImplFBO.cpp|137|undefined reference to sf::GlResource::~GlResource()’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderTextureImplFBO.cpp.obj)||In function
    ZN2sf4priv20RenderTextureImplFBO11isAvailableEv':|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTextureImplFBO.cpp|179|undefined reference to sf::GlResource::TransientContextLock::TransientContextLock()’|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTextureImplFBO.cpp|179|undefined reference to
    sf::GlResource::TransientContextLock::~TransientContextLock()’|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTextureImplFBO.cpp|179|undefined reference to sf::GlResource::TransientContextLock::~TransientContextLock()’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderTextureImplFBO.cpp.obj)||In function
    ZN2sf4priv20RenderTextureImplFBO27getMaximumAntialiasingLevelEv':|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTextureImplFBO.cpp|191|undefined reference to sf::GlResource::TransientContextLock::TransientContextLock()’|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTextureImplFBO.cpp|191|undefined reference to
    sf::GlResource::TransientContextLock::~TransientContextLock()’|
    D:\SFML\SFML_release2\lib\libsfml-graphics-s-d.a(RenderTextureImplFBO.cpp.obj)||In function ZN2sf4priv20RenderTextureImplFBO6createEjjjRKNS_15ContextSettingsE':|
    D:\SFML\SFML-master\src\SFML\Graphics\RenderTextureImplFBO.cpp|220|undefined reference to
    sf::GlResource::TransientContextLock::TransientContextLock()’|
    ||More errors follow but not being shown.|
    ||Edit the max errors limit in compiler options…|
    ||=== Build failed: 50 error(s), 0 warning(s) (0 minute(s), 7 second(s)) ===|

    Первая ошибка int left = (GetDeviceCaps(screenDC, HORZRES) – static_cast<int>(mode.width)) / 2;
    Кто кого и каким способом ищет? Как и почему не может найти? Как вообще-то происходит линковка?
    Как вобще осслеживать такого плана ошибки?

Просмотр 1 сообщения - с 1 по 1 (всего 1)

Для ответа в этой теме необходимо авторизоваться.