SFML и C++ Уроки \ Разработка игр › Форумы › Логика игр › Keyboard и switch › Ответ в теме: Keyboard и switch
C++
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sf::Event event; // while there are pending events... while (window.pollEvent(event)) { // check the type of the event... switch (event.type) { // window closed case sf::Event::Closed: window.close(); break; // key pressed case sf::Event::KeyPressed: ... break; // we don't process other types of events default: break; } } |