SFML и C++ Уроки \ Разработка игр › Форумы › SFML Graphics › Итератор › Ответ в теме: Итератор
Я не могу придумать как это сделать, у меня есть 50 кадров с анимацией огня, куда мне и как присваивать вообще, я хочу, чтобы я прописывал команду, например если враг умер, то я прописываю что-то (в моем понимании void должен быть) и задаю координаты появления этого огня, подскажи пожалуйста как сделать толковый класс
Вот класс с который я придумал, но неуверен, что я вообще правильно сделал:
C++
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class Fire { public: float posx; float posy; Sprite deathFireSp; float deathFireFr; #pragma region textures Texture f0; Texture f1; Texture f2; Texture f3; Texture f4; Texture f5; Texture f6; Texture f7; Texture f8; Texture f9; Texture f10; Texture f11; Texture f12; Texture f13; Texture f14; Texture f15; Texture f16; Texture f17; Texture f18; Texture f19; Texture f20; Texture f21; Texture f22; Texture f23; Texture f24; Texture f25; Texture f26; Texture f27; Texture f28; Texture f29; Texture f30; Texture f31; Texture f32; Texture f33; Texture f34; Texture f35; Texture f36; Texture f37; Texture f38; Texture f39; Texture f40; Texture f41; Texture f42; Texture f43; Texture f44; Texture f45; Texture f46; Texture f47; Texture f48; Texture f49; Texture f50; #pragma endregion textures Fire(float frame) { deathFireFr = frame; f0.loadFromFile("images/normal/flame/flame_01.png"); f1.loadFromFile("images/normal/flame/flame_02.png"); f2.loadFromFile("images/normal/flame/flame_03.png"); f3.loadFromFile("images/normal/flame/flame_04.png"); f4.loadFromFile("images/normal/flame/flame_05.png"); f5.loadFromFile("images/normal/flame/flame_06.png"); f6.loadFromFile("images/normal/flame/flame_07.png"); f7.loadFromFile("images/normal/flame/flame_08.png"); f8.loadFromFile("images/normal/flame/flame_09.png"); f9.loadFromFile("images/normal/flame/flame_10.png"); f10.loadFromFile("images/normal/flame/flame_11.png"); f11.loadFromFile("images/normal/flame/flame_12.png"); f12.loadFromFile("images/normal/flame/flame_13.png"); f13.loadFromFile("images/normal/flame/flame_14.png"); f14.loadFromFile("images/normal/flame/flame_15.png"); f15.loadFromFile("images/normal/flame/flame_16.png"); f16.loadFromFile("images/normal/flame/flame_17.png"); f17.loadFromFile("images/normal/flame/flame_18.png"); f18.loadFromFile("images/normal/flame/flame_19.png"); f19.loadFromFile("images/normal/flame/flame_20.png"); f20.loadFromFile("images/normal/flame/flame_21.png"); f21.loadFromFile("images/normal/flame/flame_22.png"); f22.loadFromFile("images/normal/flame/flame_23.png"); f23.loadFromFile("images/normal/flame/flame_24.png"); f24.loadFromFile("images/normal/flame/flame_25.png"); f25.loadFromFile("images/normal/flame/flame_26.png"); f26.loadFromFile("images/normal/flame/flame_27.png"); f27.loadFromFile("images/normal/flame/flame_28.png"); f28.loadFromFile("images/normal/flame/flame_29.png"); f29.loadFromFile("images/normal/flame/flame_30.png"); f30.loadFromFile("images/normal/flame/flame_31.png"); f31.loadFromFile("images/normal/flame/flame_32.png"); f32.loadFromFile("images/normal/flame/flame_33.png"); f33.loadFromFile("images/normal/flame/flame_34.png"); f34.loadFromFile("images/normal/flame/flame_35.png"); f35.loadFromFile("images/normal/flame/flame_36.png"); f36.loadFromFile("images/normal/flame/flame_37.png"); f37.loadFromFile("images/normal/flame/flame_38.png"); f38.loadFromFile("images/normal/flame/flame_39.png"); f39.loadFromFile("images/normal/flame/flame_40.png"); f40.loadFromFile("images/normal/flame/flame_41.png"); f41.loadFromFile("images/normal/flame/flame_42.png"); f42.loadFromFile("images/normal/flame/flame_43.png"); f43.loadFromFile("images/normal/flame/flame_44.png"); f44.loadFromFile("images/normal/flame/flame_45.png"); f45.loadFromFile("images/normal/flame/flame_46.png"); f46.loadFromFile("images/normal/flame/flame_47.png"); f47.loadFromFile("images/normal/flame/flame_48.png"); f48.loadFromFile("images/normal/flame/flame_49.png"); f49.loadFromFile("images/normal/flame/flame_50.png"); f50.loadFromFile("images/normal/flame/flame_51.png"); } void fireAnim(float time, float posX, float posY) { if (deathFireFr < 51) deathFireFr += 0.05*time; else deathFireFr = 0; if (deathFireFr >= 0) deathFireSp.setTexture(f0); if (deathFireFr >= 1) deathFireSp.setTexture(f1); if (deathFireFr >= 2) deathFireSp.setTexture(f2); if (deathFireFr >= 3) deathFireSp.setTexture(f3); if (deathFireFr >= 4) deathFireSp.setTexture(f4); if (deathFireFr >= 5) deathFireSp.setTexture(f5); if (deathFireFr >= 6) deathFireSp.setTexture(f6); if (deathFireFr >= 7) deathFireSp.setTexture(f7); if (deathFireFr >= 8) deathFireSp.setTexture(f8); if (deathFireFr >= 9) deathFireSp.setTexture(f9); if (deathFireFr >= 10) deathFireSp.setTexture(f10); if (deathFireFr >= 11) deathFireSp.setTexture(f11); if (deathFireFr >= 12) deathFireSp.setTexture(f12); if (deathFireFr >= 13) deathFireSp.setTexture(f13); if (deathFireFr >= 14) deathFireSp.setTexture(f14); if (deathFireFr >= 15) deathFireSp.setTexture(f15); if (deathFireFr >= 16) deathFireSp.setTexture(f16); if (deathFireFr >= 17) deathFireSp.setTexture(f17); if (deathFireFr >= 18) deathFireSp.setTexture(f18); if (deathFireFr >= 19) deathFireSp.setTexture(f19); if (deathFireFr >= 20) deathFireSp.setTexture(f20); if (deathFireFr >= 21) deathFireSp.setTexture(f21); if (deathFireFr >= 22) deathFireSp.setTexture(f22); if (deathFireFr >= 23) deathFireSp.setTexture(f23); if (deathFireFr >= 24) deathFireSp.setTexture(f24); if (deathFireFr >= 25) deathFireSp.setTexture(f25); if (deathFireFr >= 26) deathFireSp.setTexture(f26); if (deathFireFr >= 27) deathFireSp.setTexture(f27); if (deathFireFr >= 28) deathFireSp.setTexture(f28); if (deathFireFr >= 29) deathFireSp.setTexture(f29); if (deathFireFr >= 30) deathFireSp.setTexture(f30); if (deathFireFr >= 31) deathFireSp.setTexture(f31); if (deathFireFr >= 32) deathFireSp.setTexture(f32); if (deathFireFr >= 33) deathFireSp.setTexture(f33); if (deathFireFr >= 34) deathFireSp.setTexture(f34); if (deathFireFr >= 35) deathFireSp.setTexture(f35); if (deathFireFr >= 36) deathFireSp.setTexture(f36); if (deathFireFr >= 37) deathFireSp.setTexture(f37); if (deathFireFr >= 38) deathFireSp.setTexture(f38); if (deathFireFr >= 39) deathFireSp.setTexture(f39); if (deathFireFr >= 40) deathFireSp.setTexture(f40); if (deathFireFr >= 41) deathFireSp.setTexture(f41); if (deathFireFr >= 42) deathFireSp.setTexture(f42); if (deathFireFr >= 43) deathFireSp.setTexture(f43); if (deathFireFr >= 44) deathFireSp.setTexture(f44); if (deathFireFr >= 45) deathFireSp.setTexture(f45); if (deathFireFr >= 46) deathFireSp.setTexture(f46); if (deathFireFr >= 47) deathFireSp.setTexture(f47); if (deathFireFr >= 48) deathFireSp.setTexture(f48); if (deathFireFr >= 49) deathFireSp.setTexture(f49); if (deathFireFr >= 50) deathFireSp.setTexture(f50); } }; |